Small Beast, Chaotic Evil
Armor Class 12 natural
Hit Points 9 (2d6 + 2)
Speed 10 ft.
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +1
Condition Immunities Charmed, Frightened
Gear knife
Senses Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Unprovoked Aggression.

The goose attacks any creature that approaches it, looks at it, or exists within its territory.

Territorial Honk (Recharge 5–6).

The goose emits a loud, aggressive honk.
Each creature within 10 feet must succeed on a DC 11 Wisdom saving throw or become frightened of the goose until the end of its next turn

Opportunistic Menace.

The goose has advantage on attack rolls against prone creatures, creatures holding food, or creatures wearing shiny armor.

Actions

 

Multiattack.

The goose makes two attacks: one with its Bite (or Knife) and one with its Wing Slap.


Stab

+5 to hit, reach 5 ft.
Hit: 6 (1d6+3) piercing damage.
If the goose crits, it does 7 (2d6+3) because the knife goes stabby-stabby.


Wing Slap.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 3 (1d3 + 2) bludgeoning damage.
The target must succeed on a DC 10 Strength saving throw or be knocked prone.

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

 

 

LOOT

  • 1d4 feathers

  • 1 knife (if it's the knife variant… stolen from someone)

  • Maybe a ring it swallowed

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestHillSwamp

TriangleMaster33

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