Large Fiend, Lawful Evil
Armor Class 19 (natural armor/plate)
Hit Points 174 (12d12 + 96)
Speed 30 ft.
STR
27 (+8)
DEX
16 (+3)
CON
22 (+6)
INT
9 (-1)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +13, CON +11
Senses Truesight 120 ft., Passive Perception 13
Languages Infernal Cannot read or write
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Bloody Plate. When Blood Plate is below half of his maximum HP, his armor class is reduced to 14.

Mendable. Blood Plate can be targeted by mending, and regains 1d4+(caster's spellcasting ability modifier) HP from the spell.

Whirling Blade. When Blood Plate deals damage with a melee weapon attack, he may use his bonus action to attack a different target within range immediately after.

Infest. When Blood Plate deals damage to another creature, they must make a DC 13 Constitution saving throw. On a failure, the creature takes an additional 5 (2d4) poison damage, and another 5 (2d4) poison damage at the beginning of Blood Plate's next turn. 

Legendary Resistance (3/Day). When Blood Plate fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Blood Plate makes two attacks, both with his Hellstroke Axe.

Hellstroke Axe. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit:  18 (3d6 + 8) slashing damage. 

Repeating Hellfire Crossbow. Ranged Weapon Attack: +7 to hit, range 60/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

 

Legendary Actions

Blood Plate can take up to 2 legendary actions per round.

Attack (Costs 1 Action). Blood Plate takes the Attack action. This cannot trigger Whirling Blade.

Description

Blood Plate is an orthon with an arcane infusion in his very being, binding him to his suit of armor.

SamanthaSledgehammer

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