Huge Beast, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 285 (10d20 + 100)
Speed 30 ft., Swim 40 ft., Fly 100 ft. Must have at least a 20 ft cleared ground as a runway to take-off
STR
22 (+6)
DEX
17 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +9, DEX +6
Skills Intimidation +8, Perception +10
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Grappled
Senses Darkvision 50 ft, Passive Perception 13
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Action Name. Bite

Action Melee Attack. Cobra Chicken strikes with its fangs at a target. +8 to hit, range 10 ft., 1 target. Hit: (3d8 + 2)  piercing damage. After a successful attack, target rolls Con saving throw of 14 or higher. If target fails, it becomes Poisoned and takes 1d4 damage each round. If the target remains poisoned for over 10 rounds, they faint.

Action Name. Wing Buffet 

Action Melee Attack. Cobra Chicken brings both its wings together in front of it in a sweeping motion. This move automatically misses Small sized creatures or those that are prone.  +6 to hit, reach 15 ft semicircle, as many targets as are in range. Hit: (4d8 +6) Bludgeoning  damage. Targets must make a STR or DEX saving throw to avoid being knocked prone.

Action Name. Gust

Action Ranged Attack. A blast of air is generated by the Monster's wings outward in a 60 ft cone. Medium or smaller creatures that are in the area of effect must succeed on a Strength saving throw or be pushed up to 15 feet away from Cobra Chicken and take 1d8 slashing damage. 

 

Reactions

Re-position: The Cobra Chicken uses a bonus action to shift back between its enemies and the eggs, opening it up to an attack of opportunity.  

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Hiss (2 Actions). Each creature in a 20-foot-radius sphere around the Cobra Chicken and within range must make a Wisdom saving throw of 14 or higher. On a failed save, a creature becomes frightened its turn. The noise conjures ideas of the creature's deepest fears, at the end of the frightened creature's turn, it must succeed on a Wisdom saving throw or take 2d8 psychic damage. On a successful save, the spell ends for that creature. .

Lunge (1 Action). Cobra Chicken sharply pivots and lunges towards a target more than 15 ft away but less than 60ft. Target must roll a DEX saving throw of 16 or more. If successful, Cobra Chicken now takes the place of the target and the target is 10 ft from the Monster and target takes 1d8 bludgeoning. If the target fails, they take 3d8 bludgeoning damage, are knocked prone, and positioned within 5 feet of the Cobra Chicken's head. 

Description

Standing near 20 ft tall with a 60 ft wingspan, the Cobra Chicken is a formidable fowl. Its jaw can dislocate to both strike enemies and swallow prey alive. Its fangs are approximately 3 ft long and it has several smaller sets within its mouth to keep prey from escaping. Deep brown/grey feathered back and wings with scales marching down its neck to cover its front, underbelly, and webbed feet. They only appear during the hatching season and where there is plenty of food. Unfortunately, anything Large or smaller can be considered food, so they have a tendency to nest near settlements. A pair of mates take alternating shifts guarding and incubating the nest, the two beasts are only both present for a few hours a day. 

A exceptionally rare creature, all parts of the beast are considered highly valuable and almost always fetch top coin in market places. Its feathers are considered particularly unique as a cloak made from them is water proof and makes the wearer immune to poison and cold damage. The cloak will also keep the wearer the perfect temperature in any climate and is cozy enough to have a short rest feel as if it was a good nights sleep.  The iron rich, bright orange bill is a perfect size for a shield and the venom sacks hold 

Lair and Lair Actions

A large nest 15 feet in diameter houses several (1d6) eggs. The Cobra Chickens guard their nest in alternating shifts. They tend to nest near water or in a defensible location. If in a forest, meadowland, or swamp they will trample the area around the nest so as they have space to take off in flight but also so they can spot any approaching predators.

Lair Actions

On initiative count of 18 or higher, the Cobra Chicken takes a lair action to cause one of the following effects; the Cobra Chicken can’t use the same effect two rounds in a row:

  • Gives advantage on all saving throws until its next turn
  • Cobra Chicken is able to take two actions for the next two turns.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • The area surrounding the lair (up to 200 foot radius) is empty of any additional land or air creatures and is eerily silent and gives approaching parties disadvantage for stealth.
  • Water sources within 1 mile of the lair are supernaturally fouled. Enemies of the dragon that drink such water regurgitate it within minutes
  • There is a 15 foot radius surrounding the lair of trampled vegetation  
  • While in the lair, creatures feel a sense of unease 

If the Cobra Chicken dies, these effects fade over the course of 15 days.

Monster Tags: Misc Creaturemonstrosity

Habitat: CoastalForestGrasslandMountainSwamp

Noob_of_boob

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