| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +8 |
| DEX | 22 | +6 | +6 |
| CON | 26 | +8 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 25 | +7 | +7 |
| WIS | 25 | +7 | +14 |
| CHA | 30 | +10 | +17 |
Unholy Restoration. When Abaddon, Golden God is reduced to 0 hit points, he transforms into Abaddon, King of Deceit and regains 300 hit points.
Greed is Good. Creatures who start their turn within 60 ft of Abaddon, Golden God may choose to regain any amount of hit points (up to their maximum). If they do so, Abaddon may choose to deal that amount of radiant damage to any other creatures he can see, divided as he chooses.
Legendary Resistance (3/Day). If Abaddon, Golden God fails a saving throw, it can choose to succeed instead. When he transforms into Abaddon, King of Deceit, he regains up to one expended use of this feature.
Magic Resistance. Abaddon, Golden God has Advantage on saving throws against spells and other magical effects.
An Offer You Can't Refuse [recharge 5-6]. All creatures within 300 ft of Abaddon must make a DC 23 Wisdom saving throw. On a failure, they are charmed by him and act under his direction. They may repeat the saving throw at the end of each turn, ending the effect on a pass.
Multiattack. Abaddon, Golden God makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically returns to Abaddon's hand or hovers within 5 feet of him immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature Abbadon can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage.
Spellcasting. Abaddon, Golden God casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23):
1/Day Each: Dominate Monster, Banishment, Sunburst
Better Offer (3/Day). When a creature within 60ft targets Abaddon with a spell or attack, that creature must make a DC 25 Wisdom Saving Throw. On a failure, Abbadon may redirect the attack or spell at a target of his choice.
Legendary Action Uses: 3. Immediately after another creature’s turn, Abaddon, Golden God can expend a use to take one of the following actions. He regains all expended uses at the start of each of his turns.
Gaze of Exploitation. Constitution Saving Throw: DC 25, one creature Abaddon can see within 120 feet. Failure: The target has vulnerability to all damage until the end of Abaddon's next turn. Failure or Success: Abaddon can’t take this action again until the start of its next turn.
React to the Market. Abaddon may move up to 120 ft, not triggering attacks of opportunity. Creatures within 15 ft of the end of his movement must make a DC 23 Con save or take 3d6 radiant damage and be blinded.
Agile Entrepreneur (costs 2 actions). Abaddon may end one ongoing condition on himself. If he is imprisoned or trapped, he may repeat his saving throw against that imprisonment.
Lair and Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), Abaddon takes a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:
The floor turns to coins underneath one creature that Abaddon can see within 120 feet of it. The creature must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
Strong celestial winds blow in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. Each creature in the sphere must succeed on a DC 15 Strength saving throw or be pushed 3d10 feet in a direction of Abaddon's choice.
Golden lightning arcs, forming a 5-foot-wide line between two of the lair’s solid surfaces that Abaddon can see. They must be within 120 feet of Abaddon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) radiant damage.
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