Huge Fiend, Chaotic Evil
AC 25    Initiative +20 (30)
HP 350 (22d10 + 176)
Speed 60 ft.
Mod Save
STR 30 +10 +17
DEX 26 +8 +8
CON 28 +9 +16
Mod Save
INT 18 +4 +4
WIS 24 +7 +7
CHA 24 +7 +14
Skills Perception +14
Vulnerabilities Radiant
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 24
Languages All, Telepathy 120 ft.
CR 23 (XP 50,000; PB +7)
Traits

Legendary Resistance (3/Day). If Abaddon, Lord of the Apocalypse fails a saving throw, he can choose to succeed instead.

Cataclysmic Form.  Abaddon, Lord of the Apocalypse cannot be restrained, teleported, or imprisoned.

Aura of Unmaking.  At the start of its turn, each creature within 30 ft of Abaddon, Lord of the Apocalypse fails one death saving throw.  A creature which fails its third death saving throw in this way is killed instantly.

Actions

Unleash the Apocalypse [Once per Day]. Invoking the calamity which ended Autaxian civilization, Abaddon, Lord of the Apocalypse summons forces of fiery destruction from the skies.  All creatures within 300 ft must make a DC 22 Dexterity saving throw.  On a failure, they take 20d6 fire damage and 20d6 bludgeoning damage, or half as much on a successful save.

Multiattack. Abaddon, Lord of the Apocalypse may make 3 Sundering Blade attacks.  He may replace 1 of these attacks with a use of Incinerating Breath.

Sundering Blade. Melee Weapon Attack: +17 to hit, reach 10 ft., 1 target. Hit: the target takes 6d8+10 fire damage .

Incinerating Breath. All creatures in a 30ft cone originating from Abaddon must make a DC 22 Dexterity saving throw.  On a failure, they take 8d6 fire damage, or half this much on a success.

 

Reactions

Spellbreaker (3/Day). When a creature within 60 ft targets Abaddon, Lord of the Apocalypse with a spell, he may immediately teleport to an adjacent space and make one Sundering Blade attack against them.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, Abaddon, Lord of the Apocalypse can expend a use to take one of the following actions. He regains all expended uses at the start of each of his turns.

Mocking Coronation. Wisdom Saving Throw: DC 25, one creature Abaddon can see within 120 feet. Failure: The target has disadvantage on all saving throws against spells or effects from Abaddon and he is always aware of its location. The crown disappears when he uses this action again.

Fiery Eruption. All creatures within 5 ft of Abaddon must make a DC 15 Dexterity saving throw, taking 4d6 fire damage on a failure or half as much on a success.

Aggressive Onslaught. Abaddon may move 60 ft in any direction.

TheAurelian

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