| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 27 | +8 | +14 |
| CON | 25 | +7 | +13 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 13 | +1 | +7 |
| CHA | 23 | +6 | +12 |
Legendary Resistance (3/Day, or 4/Day in Lair). If the Cat fails a saving throw, it can choose to succeed instead.
Multiattack. The Cat makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Magic Missile.
Rend. Melee Attack Roll: +13, Hit 34 (6d8+7) Bludgeoning damage
Spellcasting. The Cat casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
At Will: Command (level 2 version), Magic Missile As a third level spell,
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the Cat can expend a use to take one of the following actions. The Cat regains all expended uses at the start of each of its turns.
Commanding Presence. The Cat uses Spellcasting to cast Command (level 2 version). The Cat can’t take this action again until the start of its next turn.
Side Eye. The Cat uses Spellcasting to cast Magic missile at third level. The Cat can’t take this action again until the start of its next turn.
Pounce. The Cat moves up to half its Speed, and it makes one Rend attack.







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