Adhesive. The unlucky penny adheres to anything that touches it. A Huge or smaller creature adhered to the unlucky penny is also grappled by it (escape DC 9). Ability checks made to escape this grapple have disadvantage.
False Appearance. While the unlucky penny remains motionless, it is indistinguishable from an ordinary copper coin.
Grappler. The unlucky penny has advantage on attack rolls against any creature grappled by it.
Pseudopod. Melee Weapon Attack: +2 to hit, reach touch., one target. Hit: 4 (1d6 + 2) bludgeoning damage. the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +2 to hit, reach touch., one target. Hit: 7 (1d6 + 1) piercing damage plus 2 (1d4) acid damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A weak mimic that takes the appearance of a copper coin, it's usually shiny to attract anything that likes collecting the sort of thing. (Like Magpies and Goblins.) They don't harm by themselves, but they would if they're in a group for survival.
They survive by eating anything with copper. (Blood has a very small amount, however the unlucky pennies are also pretty small.)
They reproduce via separating 1/3 of the copper from their body and making another penny, so asexually. (Rate of separation, 3 minutes, with 20 minutes of cooldown. [If it has has enough copper.])
Only the hungry may attack, and they don't attack another unlucky penny. (They only get restless from hunger.)
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Dec 8, 2025This is my first homebrew, and I hope it's well made and unique enough. I only started actually play DnD recently, but been an interest for awhile.