Armor Class
17
Hit Points
1
(15d20 + 100)
Speed
60 ft., walk 30 ft.
STR
23
(+6)
DEX
17
(+3)
CON
10
(+0)
INT
29
(+9)
WIS
17
(+3)
CHA
10
(+0)
Saving Throws
STR +11
Damage Immunities
Acid, Bludgeoning, Poison, Slashing
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Invisible, Paralyzed, Poisoned, Unconscious
Senses
Passive Perception 10
Languages
Infernal and Celestial
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Actions
stinger: Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Bonus Actions
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Consuming swam: once every 4 terns clone make another A chaos maker
Reactions
Opportunity Attack: You can make a melee attack against a player creature that moves out of your reach.
Legendary Actions
Power of the swam: for each A chaos maker that is alive and within 150 feet of another A chaos maker buff the A chaos maker by 5d20 hp (can stack 10 with 10 other A chaos makers)







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