Large Elemental, Typically Neutral
AC 10 Light Armor    Initiative +9 (19)
HP 300 (3d8)
Speed 90 ft., Adi Dia moves with terrifying speed and silence, despite its great size.
Mod Save
STR 20 +5 +21
DEX 18 +4 +17
CON 15 +2 +14
Mod Save
INT 10 +0 +10
WIS 16 +3 +13
CHA 3 −4 −2
Skills Animal Handling +20, History +7, Intimidation +18, Religion +10, Stealth +15
Resistances Necrotic
Immunities Cold
Senses Blindsight It can perceive all living, magical, undead, demonic, or otherwise beings, within the domain of the White Forest, only when in the domain of the White Forest. (30 ft when not in Domain.), Darkvision 60 ft., Truesight (30ft/The White Forest) Along with the normal truesight purviews, this gives Adi Dia the ability to examine, perceive, and discern, the intentions of any being that enters the domain of the White Forest. Or if Adi Dia maintains eye contact with any being.; Passive Perception 18
Languages Common Sign Language Picked up from the shared knowledge of the Haunted Man, the person cursed with Adi Dia., Giant Elk Self explanatory..., Primordial, Telepathy 60 foot range. Can project concepts, not comprehensive words., Terran When a campaign takes place on Plane of Earth.
CR 19 (XP 22,000; PB +6)
Traits

Canabalistic Aura. Any creature that starts it's turn within 10 feet of the Wendigo must succeed a DC 18 Wisdom saving throw or be thrown into a frenzy and attack the nearest creature that is not the Wendigo. If the creature succeeds, it is

immune to the Wendigo's aura for the next 24 hours. It the creature tails and succeeds a oile attack against anoter creature, the frenzy is permanent and the creature will transform into a Wendigo within 1d4+5 days.

Actions
Decrepit Claws. A sharp strike from skeletal hands the size of (medium) torsos, adorned with long, pointed claws.

Unarmed Attack. Unarmed Attack: +9 to hit, reach 10 ft, 2 targets. Hit: 2 (3d8 + 5) slashing damage.

Description

Adi Dia the Elkdritch is an ancient elemental of the White Forest. It resembles a skeleton wrapped in cloths stained in blood with an elk's head in place of the skull. Long, sharp claws protrude from its fingers. Massive horns adorn the head, almost appearing to touch the heavens. It's maw, a haunting void that can echo an equally haunting scream that chills the blood of anyone unfortunate enough to hear. It stands 18 feet tall and weighs 4,560 pounds. This creature is tied to a man, unknown by name, cursing him for life. If any being with an alignment of chaotic neutral or below enters the domain of the White Forest, it will scream loud enough to carry throughout the whole 5,000 acres to warn whoever has set foot in the White Forest. This warning gives them 3 hours to leave peacefully before Adi Dia hunts them down. This scream will also alert the animals of the forest to hide away out of sight and be silent, making traversal of the snow-draped forest eerie and suspenseful as Adi Dia stalks them.

Lair and Lair Actions

The White Forest is an area of land covering 5,000 acres (217,800,000 square feet). It is akin to a wooded tundra that is perpetually snowing, varying in intensity from light snowfall to heavy blizzards. It is populated by animals appropriate to the climate, like foxes, moose, rodents, and a prominently large elk gang. It rests on a high elevation surrounded by a mountain range on all sides, but one. (When Adi Dia is in the domain of the White Forest) If any being with an alignment of lawful evil or below enters the domain of the White Forest, it will scream loud enough to carry throughout the whole 5,000 acres to warn whoever has set foot in the White Forest. This warning gives them 3 hours to leave peacefully before Adi Dia hunts them down. This scream will also alert the animals of the forest to hide away out of sight and be silent, making traversal of the snow-draped forest eerie and suspenseful as Adi Dia stalks them.

Monster Tags: Elementalbeast companion

Habitat: ArcticForestHill

GlennWalker

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