Large Fey (Elf), Neutral
Armor Class 16 Leather
Hit Points 332 (35d8 + 175)
Speed 30 ft., Fly 30 ft. Can Only Hover 30 ft High
STR
17 (+3)
DEX
20 (+5)
CON
20 (+5)
INT
30 (+10)
WIS
26 (+8)
CHA
15 (+2)
Saving Throws INT +16, WIS +14
Skills Arcana +16, History +16, Insight +14, Perception +14
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft, Truesight 120 ft, Passive Perception 18
Languages Celestial, Common, Elvish, Sylvan
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Time Decay Aura. Time is slowed around Æturnes. As a result creatures within 30 ft of Æturnes move at half speed.

Magic Resistance. Æturnes has advantage on saving throws against spells and other magical effects.

Magic Weapons. Æturnes's weapon attacks are magical.

Legendary Resistance (3/Day). If Æturnes fails a saving throw, it can choose to succeed instead.

Innate Spellcasting. Æturnes's innate spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). Æturnes can innately cast the following spells, requiring no material components:

At will: chill touch, eldritch blast, mage hand, mage armor, minor illusion

3/day: animate dead, blight, blindness/deafness, calm emotions, fear, ray of enfeeblement

2/day: circle of death, counterspell

1/day: danse macabre, disintegrate

Actions

MultiAttack. Æturnes makes 4 Staff Attacks or 2 2-Handed Staff Attacks

Staff. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, or 12 (2d8 + 3) bludgeoning damage if used with two hands to make a melee attack.

Legendary Actions

Æturnes can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Æturnes regains spent legendary actions at the start of its turn.

Time Fall (Cost 3 Actions). All enemies within 20 feet must make a Con save (DC 20) or be hit by 4d6 necrotic damage as their internal makeup ages rapidly. (3 uses per day)

Frozen Future (Cost 2 Actions). Target creature makes an Int save On a fail the target misses their next turn and Æturnes has advantage on attacks against the creature until end of their next turn.

Time Echo (Cost 1 Action). Target creature makes a Wisdom save, on a fail time both speeds up and slows around the target creature causing their movement speed to become 0 until their next turn.

Habitat: CoastalForestMountainUrban

PinkyandtheBrain

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