Time Decay Aura. Time is slowed around Æturnes. As a result creatures within 30 ft of Æturnes move at half speed.
Magic Resistance. Æturnes has advantage on saving throws against spells and other magical effects.
Magic Weapons. Æturnes's weapon attacks are magical.
Legendary Resistance (3/Day). If Æturnes fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. Æturnes's innate spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). Æturnes can innately cast the following spells, requiring no material components:
At will: chill touch, eldritch blast, mage hand, mage armor, minor illusion
3/day: animate dead, blight, blindness/deafness, calm emotions, fear, ray of enfeeblement
2/day: circle of death, counterspell
1/day: danse macabre, disintegrate
MultiAttack. Æturnes makes 4 Staff Attacks or 2 2-Handed Staff Attacks
Staff. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, or 12 (2d8 + 3) bludgeoning damage if used with two hands to make a melee attack.
Æturnes can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Æturnes regains spent legendary actions at the start of its turn.
Time Fall (Cost 3 Actions). All enemies within 20 feet must make a Con save (DC 20) or be hit by 4d6 necrotic damage as their internal makeup ages rapidly. (3 uses per day)
Frozen Future (Cost 2 Actions). Target creature makes an Int save On a fail the target misses their next turn and Æturnes has advantage on attacks against the creature until end of their next turn.
Time Echo (Cost 1 Action). Target creature makes a Wisdom save, on a fail time both speeds up and slows around the target creature causing their movement speed to become 0 until their next turn.
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