| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 22 | +6 | +6 |
| CON | 21 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +9 |
| WIS | 21 | +5 | +10 |
| CHA | 16 | +3 | +8 |
Fire Form. The wildfire spirit can move through a space as narrow as 1 inch wide without squeezing.
Any creature that touches the wildfire spirit or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage.
With a touch, the wildfire spirit can also ignite flammable objects that aren’t being worn or carried (no action required).
Flyby. The wildfire spirit doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Illumination. The wildfire spirit sheds bright light in a 60-foot radius and dim light for an additional 60 feet.
Legendary Resistance (3/Day). If the wildfire spirit fails a saving throw, it can choose to succeed instead.
Multiattack. The wildfire spirit makes one Beak attack and one Fiery Talons attack.
Beak. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) fire damage.
Fiery Talons. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) fire damage.
The wildfire spirit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The phoenix regains spent legendary actions at the start of its turn.
Move. The wildfire spirit moves up to its speed.
Peck. The wildfire spirit makes one Beak attack.
Swoop (Costs 2 Actions). The wildfire spirit moves up to its speed and makes one Fiery Talons attack.
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