Large Elemental, Neutral
AC 18    Initiative +6 (16)
HP 115 (10d12 + 50)
Speed 20 ft., Fly 120 ft.
Mod Save
STR 15 +2 +2
DEX 22 +6 +6
CON 21 +5 +5
Mod Save
INT 18 +4 +9
WIS 21 +5 +10
CHA 16 +3 +8
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 16 (XP 15,000; PB +5)
Traits

Fire Form. The wildfire spirit can move through a space as narrow as 1 inch wide without squeezing.

Any creature that touches the wildfire spirit or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage.

With a touch, the wildfire spirit can also ignite flammable objects that aren’t being worn or carried (no action required).

Flyby. The wildfire spirit doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Illumination. The wildfire spirit sheds bright light in a 60-foot radius and dim light for an additional 60 feet.

Legendary Resistance (3/Day). If the wildfire spirit fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The wildfire spirit makes one Beak attack and one Fiery Talons attack.

Beak. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) fire damage.

Fiery Talons. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) fire damage.

Legendary Actions

The wildfire spirit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The phoenix regains spent legendary actions at the start of its turn.

Move. The wildfire spirit moves up to its speed.

Peck. The wildfire spirit makes one Beak attack.

Swoop (Costs 2 Actions). The wildfire spirit moves up to its speed and makes one Fiery Talons attack.

Habitat: DesertMountain

Yarn_Baied

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