| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 11 | +0 | +3 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | +0 |
| WIS | 11 | +0 | +3 |
| CHA | 11 | +0 | +3 |
Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical effects.
Siege Monster. The tarrasque deals double damage to objects and structures.
Onslaught. The tarrasque moves up to half its Speed, and it makes one Claw or Tail attack.
Bite. Melee Attack Roll: +9, reach 5 ft. Hit:23 (4d6 + 9) Piercing damage,
Claw. Melee Attack Roll: +9, reach 5 ft. Hit: 19 (4d4 + 9) Slashing damage.
Tail. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (3d4 + 9) Bludgeoning damage.
Description
Freshly hatched and vulnerable, baby Tarrasques are few and far between. These mini-terrorizers are actually smarter than adult Tarrasques, as these little horrors can speak to druids. Not known to be friendly to non-druids, they viscously defend their druid friends and have even been spotted travelling with lucky druids. However once I they're older they must be put down or else they will raze the town that it called home to the ground.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/9/2025 3:11:40 PM
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1
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0
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5.5, 5
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Coming Soon
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