| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 9 | −1 | +1 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 13 | +1 | +3 |
| CHA | 9 | −1 | −1 |
Demonic Restoration. If the vorr dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Light as Air. The vorr can walk on the surface of water as if it were solid ground.
Magic Resistance. The vorr has Advantage on saving throws against spells and other magical effects.
Multiattack. The vorr makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +3, reach 5 ft. Hit: 11 (3d6 + 1) Piercing damage -- or 18 (5d6 + 1) Piercing damage if the attack is made with Advantage -- plus 10 (3d6) Poison damage, and the target is Poisoned until the start of the vorr's next turn.
Claw. Melee Weapon Attack: +3, reach 5 ft. Hit: 6 (1d10 + 1) Slashing damage, and the target is Prone.
Shadow Stealth. While in Dim Light or Darkness, the vorr takes the Hide action.
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