Medium Fiend (Demon), Chaotic Evil
AC 13    Initiative +1 (11)
HP 44 (8d8 + 8)
Speed 40 ft.
Mod Save
STR 12 +1 +1
DEX 9 −1 +1
CON 13 +1 +3
Mod Save
INT 4 −3 −3
WIS 13 +1 +3
CHA 9 −1 −1
Skills Perception +3, Stealth +3, Survival +3
Resistances Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
Immunities Poison; Blinded, Deafened, Poisoned, Stunned
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 13
Languages Abyssal, Telepathy 120 ft.
CR 4 (XP 1,100; PB +2)
Traits

Demonic Restoration. If the vorr dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Light as Air. The vorr can walk on the surface of water as if it were solid ground.

Magic Resistance. The vorr has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The vorr makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +3, reach 5 ft. Hit: 11 (3d6 + 1) Piercing damage -- or 18 (5d6 + 1) Piercing damage if the attack is made with Advantage -- plus 10 (3d6) Poison damage, and the target is Poisoned until the start of the vorr's next turn.

Claw. Melee Weapon Attack: +3, reach 5 ft. Hit: 6 (1d10 + 1) Slashing damage, and the target is Prone.

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, the vorr takes the Hide action.

Habitat: Planar (Abyss)

TheBooksDoctor

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