Medium or Small Fiend (Demon, Ratfolk), Chaotic Evil
AC 11    Initiative +15 (25)
HP 15 (2d8 + 8)
Speed 40 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +6
CON 15 +2 +2
Mod Save
INT 2 −4 −4
WIS 7 −2 −2
CHA 2 −4 −4
Skills Sleight of Hand +24, Stealth +20
Vulnerabilities Radiant
Resistances Acid
Immunities Charmed
Gear 15 gold pieces
Senses Darkvision 120 ft.; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Actions

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) [piercing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A demonic rat humanoid dripping with sewage waste.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Abyss)Planar (Nine Hells)Underdark

ahemDM

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