| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +7 |
| DEX | 13 | +1 | +1 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 8 | −1 | −1 |
| CHA | 8 | −1 | −1 |
Charge: make two sword attacks and 1 bow attack.
Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: (1d10 + 3) [slashing] damage.
Bow. Ranged Weapon Attack: +5 to hit, range 120 ft., 1 target. Hit: (3d4 + 3) [piercing] damage.
Intimidate . the opponent(s) make a dc 15 wisdom check, if opponent succeed, nothing happen, on a fail, the opponent has the frightened condition.
deflection. can deflect 1 melee attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a frightening warrior that is bred for domination
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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12/10/2025 4:45:26 AM
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1
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Coming Soon
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