| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 21 | +5 | +5 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 6 | −2 | −2 |
| CHA | 7 | −2 | −2 |
Fiendish Restoration. If the corruptor of fate dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Light Foot. The corruptor of fate reduces damage taken from falling to 0. It can only do this once per turn.
Magic Resistance. The corruptor of fate has Advantage on saving throws against spells and other magical effects.
Reshuffle. Wisdom Saving Throw: DC 14, any creature of the corruptor of fate's choice that starts its turn in a 5-foot Emanation originating from the corruptor of fate. Failure: The target has the Poisoned condition until the start of its next turn.
Sneak Attack. The corruptor of fate deals an additional 10 (3d6) Piercing damage with its Shortsword or Shortbow attack if it has Advantage on the attack roll. It can deal this extra damage only once per round.
Multiattack. The corruptor of fate makes two Shortsword or Shortbow attacks. It can replace one attack with a use of (A) Death Strike or (B) Spellcasting to cast Bestow Curse.
Shortsword. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d6 + 5) Piercing damage.
Shortbow. Ranged Attack Roll: +8, range 80/320 ft. Hit: 8 (1d6 + 5) Piercing damage.
Death Strike (Recharge 5-6). The corruptor of fate makes one Shortsword attack, and if it hits, it deals damage as a Critical Hit.
Spellcasting. The corruptor of fate casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12).
At Will: Bestow Curse
3/Day Each: Fog Cloud, Invisibility
1/Day Each: Enhance Ability, Spider Climb
Poison (3/Day). Constitution Saving Throw: DC 16, one creature the corruptor of fate has hit with an attack roll that includes Sneak Attack damage. First Failure: 7 (2d6) Poison damage, and the target is Poisoned. At the end of each of its turns, the Poisoned target repeats the save. Subsequent Failures: The Poisoned condition continues on the target. Success: The effect ends. The target automatically succeeds after 1 minute.
Change Destiny (3/Day). Trigger: A creature affected by the corruptor of fate's Reshuffle hits the corruptor of fate with an attack roll. Response: The corruptor of fate causes all damage dice from the attack to roll a 1, taking the minimum amount of damage the attack could deal.
Description
The corruptor of fate stands as Gehenna's answer to the law of Baator and the chaos of the Abyss by reducing both to a toss of the dice. These shadowy assassins resemble short, portly Humanoids, except for a protruding jaw, tusks, and sallow skin, all of which can deceive an onlooker into believing that the corruptor of fate is slow or bestial. However, these yugoloths are anything but, and if an adventurer has seen one, it is only because they are incredibly perceptive or the corruptor of fate wants the creature to know it is coming. As it strikes, many adventurers and planeshoppers have noted what sounds like a pair of bone dice clacking in their head -- an illusion created by the yugoloth's mind for its own amusement.
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