| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +8 |
| DEX | 22 | +6 | +11 |
| CON | 25 | +7 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 19 | +4 | +9 |
| WIS | 21 | +5 | +5 |
| CHA | 26 | +8 | +8 |
Scorching Blow. Once per turn, you can deal an additional 3d8 fire damage to the target.
Multiattack. This creature can make three chain attacks and swap one out for a Necrotic Shot.
Chain. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 16 (3d8 + 14) [necrotic] damage.
Necrotic Shot. Ranged Weapon Attack: +14 to hit, range 5/30 ft., 10 target. Hit: 35 (8d6 + 13) [necrotic] damage.
Cataract Radiance. One target that you can see must make a dc 18 constitution saving throw or take 8d8 radiant damage. Success: half damage.
Counter. When this creature gets hit, it can take one chain attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A scarred demigod human wearing plate armor.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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