Medium Humanoid (Evil Man), Chaotic Evil
AC 15 Plate    Initiative +8 (18)
HP 238 (21d12 + 96)
Speed 40 ft.
Mod Save
STR 26 +8 +8
DEX 22 +6 +11
CON 25 +7 +12
Mod Save
INT 19 +4 +9
WIS 21 +5 +5
CHA 26 +8 +8
Resistances All
Gear Alar's dreadchain and Solus, shot of Alar
Senses Truesight; Passive Perception 18
Languages Auran, Common Common
CR 15 (XP 13,000; PB +5)
Traits

Scorching Blow. Once per turn, you can deal an additional 3d8 fire damage to the target.

Actions

Multiattack. This creature can make three chain attacks and swap one out for a Necrotic Shot.

Chain. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 16 (3d8 + 14) [necrotic] damage.

Necrotic Shot. Ranged Weapon Attack: +14 to hit, range 5/30 ft., 10 target. Hit: 35 (8d6 + 13) [necrotic] damage.

Bonus Actions

Cataract Radiance. One target that you can see must make a dc 18 constitution saving throw or take 8d8 radiant damage. Success: half damage.

Reactions

Counter. When this creature gets hit, it can take one chain attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A scarred demigod human wearing plate armor. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

ahemDM

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