Medium Construct (Warforged), Any Alignment
Armor Class 17 (natural armor, shield)
Hit Points 35 (4d8 + 12)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +5, DEX +3, CON +5
Skills Athletics +5, Perception +4, Survival +4
Damage Vulnerabilities Fire
Damage Resistances Necrotic, Poison
Senses Blindsight 60 ft, Passive Perception 14
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The warforged makes three armblade attacks.

Armblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (2d6 + 3) piercing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 10 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Description

Warforged Husk are the empty corpse of Warforged being used by an entity as drones

Monster Tags: undeadconstruct

Steadysoul

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