Armor Class
17
(natural armor, shield)
Hit Points
35
(4d8 + 12)
Speed
40 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
14
(+2)
CHA
11
(+0)
Saving Throws
STR +5, DEX +3, CON +5
Skills
Athletics +5, Perception +4, Survival +4
Damage Vulnerabilities
Fire
Damage Resistances
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Incapacitated, Paralyzed, Poisoned, Restrained, Stunned
Senses
Blindsight 60 ft, Passive Perception 14
Languages
Common, Sylvan
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Actions
Multiattack. The warforged makes three armblade attacks.
Armblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (2d6 + 3) piercing damage.
Reactions
Protection. When an attacker the warforged can see makes an attack roll against a creature within 10 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Description
Warforged Husk are the empty corpse of Warforged being used by an entity as drones
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