Large Fiend (Demon, Orc), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 40 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +8, CON +8
Skills Intimidation +2, Perception +2
Damage Resistances Fire, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common, Orc
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.

Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.

Savage Attacks. The tanarukk adds an extra damage die to its damage rolls(included in the attack).

Actions

Multiattack. The tanarukk makes two attacks: one with its horns and one with its greataxe.

Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 5) slashing damage.

Reactions

Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.

Monster Tags: DemonOrc

Habitat: HillMountainUnderdark

Steelsorrow

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