Medium Humanoid, Lawful Evil
Armor Class 18 Chainmail, shield
Hit Points 130 (20d8 + 40)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
18 (+4)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws CON +6, INT +8
Skills Athletics +9, Deception +9, History +8, Insight +4, Investigation +8
Damage Resistances Necrotic, Radiant
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Celestial, Goblin
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Arcane Jolt (4/long rest).  Whenever Caden hits a creature with a magic weapon or regains hit points with a spell, he can add 2d6 force to the damage or the hit points regained. The hit points can also flow into one creature or object within 30 ft. of Caden instead of healing himself.

Infused Items. Caden has the following infusions equipped:

  • Armor of Magical Strength. The armor has 4 charges, and they can be spent to prevent being knocked prone. Additionally, when a creature equipped with armor has to make a Strength check or saving throw, it can spend one of the charges to add its intelligence modifier to the roll.
  • Enhanced Ranged Weapon. +3 to attack damage and rolls.
  • Gauntlets of Ogre Power. While these gauntlets are on, your Strength score becomes 19.
  • Helm of Awareness. The wearer has an advantage on initiative rolls and the wearer can't be surprised, provided it isn't incapacitated.

Lucky (3/day). Whenever Caden rolls an ability check, attack roll, or saving throw, he can choose to reroll; however, he must use the new roll no matter the outcome.

Magical Weapon. All of Caden's weapons are considered magical.

Spellcasting. Caden is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Caden has the following Artificer spells prepared:
Cantrips (at will): Lightning Lure, Shocking Grasp, Mending, Message.
1st level (4 slots):  Absorb Elements, Cure Wounds, Expeditious Retreat, Sanctuary,  Shield.

2nd level (3 slots): Mirror Image, Branding Smite, Blur, Enhance Ability, Heat Metal, Invisibility, Warding Bond.

3rd level (3 slots): Conjure Barrage, Dispel Magic, Aura of Vitality, Haste, Fly.

Sneak Attack. If Caden hits a target with a ranged or finesse weapon and the target is either within 5 ft. of his ally or the attack is with advantage, then Caden can deal an additional 3d6 damage to the target creature.

Actions

Multiattack. Caden does two attacks with his enhanced greatsword.

Enhanced Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.

Accusation. Ranged Weapon Attack: +11 to hit, range 90/210 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus an additional (2d6) lightning damage. A creature hit with this attack must make a saving throw against Caden's spell save DC. If it fails, the creature cannot take reactions until the end of Caden's next turn.

Bonus Actions

Radiant Consumption. For 1 minute or until Caden dismisses it as a bonus action or is knocked unconscious, he gets the following:

  • Creatures within 5 ft. of Caden take damage equal to his proficiency bonus.
  • Whenever Caden hits a creature with an attack or spell, once per turn, he can cause that creature to take extra radiant damage equal to his proficiency bonus.
Reactions

Flash of Genius (4/day). Whenever a creature within 30 ft. of Caden makes an ability check, attack, or saving throw, Caden can use his reaction to add his intelligence modifier to the roll.

Description

Evil Caden

LaziestPringle

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