Medium Humanoid, Chaotic Neutral
Armor Class 20 Leather
Hit Points 144 (32d8 + 16)
Speed
STR
24 (+7)
DEX
28 (+9)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +10, DEX +12
Condition Immunities Grappled
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Unarmed Strike: +7 to hit, reach 5 ft., 1 target. Hit: 8d4 + 5 bludgeoning damage.

Round House Kick: +7 to hit, reach 5 ft., 4 target. Hit: 4d6 + 5 bludgeoning damage.

Grapple

Rifle Burst: +7 to hit, range 20/60 ft., 3 target. Hit: 4d6 + 3 piercing damage.

Rifle Shot: +7 to hit, range 30/90 ft., 1 target. Hit: 4d12 + 3 piercing damage.

Bonus Actions

Kick. Deliver a kick to one target, dealing 2d4 plus strength.  

Reactions

Shove. When attacked and missed, you can roll a strength check to push them away 5 feet. 

Choke: When attacked and critically missed, they can choke an opponent into the unconscious state for 1 turn. The opponent must beat their strength check. 

venomous_serpant

Comments

Posts Quoted:
Reply
Clear All Quotes