Armor Class
20
Leather
Hit Points
144
(32d8 + 16)
Speed
STR
24
(+7)
DEX
28
(+9)
CON
20
(+5)
INT
12
(+1)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +10, DEX +12
Condition Immunities
Grappled
Senses
Passive Perception 15
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Unarmed Strike: +7 to hit, reach 5 ft., 1 target. Hit: 8d4 + 5 bludgeoning damage.
Round House Kick: +7 to hit, reach 5 ft., 4 target. Hit: 4d6 + 5 bludgeoning damage.
Grapple
Rifle Burst: +7 to hit, range 20/60 ft., 3 target. Hit: 4d6 + 3 piercing damage.
Rifle Shot: +7 to hit, range 30/90 ft., 1 target. Hit: 4d12 + 3 piercing damage.
Bonus Actions
Kick. Deliver a kick to one target, dealing 2d4 plus strength.
Reactions
Shove. When attacked and missed, you can roll a strength check to push them away 5 feet.
Choke: When attacked and critically missed, they can choke an opponent into the unconscious state for 1 turn. The opponent must beat their strength check.
Comments