Frosting Change: From 100-60 HP, it has 13 AC and is vulnerable to fire damage as it has melty frosting. From 60-30 HP, it has 16 AC and resistance to cold damage as the frosting hardens. From 30-0 HP, it has 15 AC and deals 1d6 necrotic damage to the Player every time he gets hit by a melee attack
Pudding Burst: Emits a burst of pudding within ten feet of itself. Deals 1d10 damage to all people around him and makes the ground affected difficult terrain. If it succeeds on a DC 14 Dex save, then it takes half the damage.
Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11(3d4 + 4) bludgeoning damage.
Candle Launch: Ranged Weapon Attack: +5 to hit, range 20/120 ft., 1 target. Hit: # (1d6 + 1d4+2) bludgeoning and fire damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Has three legendary actions, works as norm.
Slam (Costs 1 Action). Does a slam attack
Candle (Costs 1 Action). Does a candle attack
Move (Costs 1 Action). Moves 30 feet
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cake.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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