Huge Construct, Neutral
Armor Class 13 Natural Armour
Hit Points 100 (10d10)
Speed 45 ft.
STR
19 (+4)
DEX
15 (+2)
CON
21 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
13 (+1)
Saving Throws STR +7, CON +8
Gear 10 candles
Senses Passive Perception 8
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Frosting Change: From 100-60 HP, it has 13 AC and is vulnerable to fire damage as it has melty frosting. From 60-30 HP, it has 16 AC and resistance to cold damage as the frosting hardens. From 30-0 HP, it has 15 AC and deals 1d6 necrotic damage to the Player every time he gets hit by a melee attack

 

Actions

Pudding Burst: Emits a burst of pudding within ten feet of itself. Deals 1d10 damage to all people around him and makes the ground affected difficult terrain. If it succeeds on a DC 14 Dex save, then it takes half the damage.

Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11(3d4 + 4) bludgeoning damage.

Candle Launch: Ranged Weapon Attack: +5 to hit, range 20/120 ft., 1 target. Hit: # (1d6 + 1d4+2) bludgeoning and fire damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Has three legendary actions, works as norm.

Slam (Costs 1 Action). Does a slam attack

Candle (Costs 1 Action). Does a candle attack

Move (Costs 1 Action).   Moves 30 feet

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cake.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

YoungSkipper

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