| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 18 | +4 | +6 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 18 | +4 | +6 |
Tortured Mind. Cousin Throckmorton is mentally insane. If a creature comes within a 10 foot Emanation and can hear Throcky, they take 3 (1d6) psychic damage as they hear his mad ramblings and epic saxophone.
Frictionless Ramp. If Cousin Throckmorton moves at least 10 feet in a straight line towards an enemy and then makes a melee weapon attack, the attack does 7 (2d6) more damage upon a hit and he does not provoke opportunity attacks.
To Cool for School. Throcky has advantage on Intelligence and Wisdom saves.
Multiattack. Cousin Throckmorton makes two Saxophone Slap attacks and uses Epic Jazz Solo if possible.
Saxophone Slap. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) bludgeoning damage.
Epic Jazz Solo (Recharge 5-6). All creatures who can hear Cousin Throckmorton within a 20 foot Emanation of him must make a DC 15 Charisma save or be Stunned for 1 minute. at the end of each of its turns, an affected creature may repeat the saving throw, ending the effect on a success.
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