Shapechanger. The were-eagle can use its action to polymorph into a eagle-humanoid hybrid or into a giant eagle, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Sight. The were-eagle has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack (Humanoid or Hybrid Form Only). In humanoid form, the were-eagle makes two rapier attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.
Bite (Eagle or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with were-eagle lycanthropy.
Claw (Eagle or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Rapier (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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