Legendary Resistance (3/day). If Amon fails a saving throw, she can choose to succeed instead.
Divine Awareness. Amon knows if she hears a lie.
Exalted Restoration. If Amon dies outside Mount Celestia, her body disappears, and she gains a new body instantly, reviving with all her Hit Points somewhere in Mount Celestia.
Magic Resistance. Amon has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. Amon’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: greater restoration, pass without trace, water breathing, water walk
1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
Multiattack. Amon makes three Gleaming Ray attacks.
Staff. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 6) bludgeoning damage.
Gleaming Ray. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 24 (3d12 + 5) force damage.
Divine Aid (6/Day). Amon casts cure wounds or remove curse, using the same spellcasting ability as Spellcasting.
Bolster. Amon bolsters all nonhostile creatures within 120 feet of her until the end of her next turn. Bolstered creatures can’t be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of Amon’s next turn.
Teleport. Immediately after a creature Amon can see ends its turn, she teleports up to 60 feet to an unoccupied space she can see.
Description
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Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/12/2025 10:36:49 AM
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4
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0
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5e
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Coming Soon
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