Medium or Small Humanoid (Wizard), Neutral
AC 15    Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 14 +2 +2
CON 11 +0 +0
Mod Save
INT 17 +3 +6
WIS 12 +1 +4
CHA 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Immunities Charmed, Prone
Gear Wand
Senses Passive Perception 14
Languages Common and any three languages
CR 5 (XP 1,800; PB +3)
Actions

Multiattack.
Chris makes two attacks using Shadow Bolt, or he uses Umbral Grasp if available.


Shadow Bolt.
Ranged Spell Attack: +X to hit, range 60 ft., one target.
Hit: XdY necrotic damage.

If the target is in dim light or darkness, the attack deals an additional XdY necrotic damage.


Umbral Grasp.
Ranged Spell Attack: +X to hit, range 30 ft., one creature.
Hit: XdY necrotic damage, and shadowy tendrils wrap around the target. The target must succeed on a Strength saving throw or be restrained until the end of its next turn.


Nightmare Pulse (Recharge 5–6).
Chris releases a wave of shadow magic in a 15-foot radius centered on himself. Each creature of his choice in the area must make a Wisdom saving throw.

  • Fail: The creature takes XdY psychic damage and is frightened of Chris until the end of its next turn.

  • Success: The creature takes half damage and is not frightened.

Bonus Actions

Shadow Step.
While in dim light or darkness, Chris magically teleports up to 30 feet to an unoccupied space he can see that is also in dim light or darkness.

Reactions

Veil of Darkness.
When Chris is hit by an attack, he can impose disadvantage on the attack roll, potentially causing it to miss. If the attack misses, Chris can move up to 10 feet without provoking opportunity attacks.

Habitat: Any

Itzjackattack11

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