Medium Humanoid (Goliath), Lawful Evil
Armor Class 21
Hit Points 230 (20d10 + 120)
Speed 40 ft.
STR
30 (+10)
DEX
26 (+8)
CON
30 (+10)
INT
16 (+3)
WIS
28 (+9)
CHA
16 (+3)
Saving Throws STR +33, DEX +29, CON +33
Skills Athletics +17
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Gear Hammer of Borrowed Tomorrows
Senses Passive Perception 19
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the Brynjorn fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Brynjorn makes 3 attacks.

Crushing Blow.  Brynjorn makes a swing with his Warhammer. Melee Weapon Attack: +17 to hit, reach 5 ft. Hit:  (2d10 + 13) bludgeoning damage. DC 18 strength save or be knocked prone.

Stomp. All creatures in a 5ft range make a DC 18 strength save, or take 1d12 bludgeoning damage and fall prone.

Winding Blow. Brynjorn makes a unarmed strike. Melee Weapon Attack:  +17  to hit, reach 5ft. Hit: (2d6) Bludgeoning damage. DC 18 strength save or be knocked back 10 feet and is winded, causing disadvantage on the target's next attack roll.

 

Reactions

Stone's Endurance: (3/day) When Brynjorn takes damage, he can  roll a d12. Add +10 (Constitution) modifier to the number rolled and reduce the damage by that total.

Fragemented Foresight: Once per round (only when mythcial traits are active), when a creature Brynjorn can see makes an attack roll, saving throw, or ability check against him, the king can force that roll to be rerolled and use the lower result.

Legendary Actions

Brynjorn can take a legendary action immidiately after another creature's turn. He has 3 charges to do so.

Anticipate (1 action)- Move up to half speed without provoking opportunity attacks.

Protective Guard (1 Action)- Gain +2 AC against the next attack that targets him.

Counterstrike (2 Actions) If a creature misses him with a targeted attack, make one weapon attack on a creature in range.

Mythic Actions

Mythic Action Name.  When Brynjorn drops to 0 hit points, instead he returns to full hit points, and his dexterity score increases to 30. For one round, Brynjorn can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the him for the duration. His legendary resistances are refilled, and he gains the following legendary actions:

Insightful Strike (1 Action). Brynjorn gains advantage on his next attack. He can use two charges to gain double advantage.

Inevitable Blow (2 Actions) Make one weapon attack. On a hit, the target cannot take reactions until the end of it's next turn.

Fringedbus

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