| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +13 |
| DEX | 22 | +6 | +12 |
| CON | 18 | +4 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 16 | +3 | +9 |
| CHA | 14 | +2 | +2 |
Multiattack. The warrior makes three attacks, using Greatsword or Longbow in any combination.
Greatsword. Melee Attack Roll: +13, reach 5 ft. Hit: 21 (4d6 + 7) Slashing damage. The warrior also creates one of the following effects:
Sap. The target has Disadvantage on its next attack roll before the start of the warrior’s next turn.
Maneuver. One ally who can see or hear the warrior can take a Reaction to move up to half the ally’s Speed without provoking Opportunity Attacks.
Electric Jolt. The target takes an additional 9 (2d8) lightning damage.
Longbow. Ranged Attack Roll: +12, range 150/600 ft. Hit: 19 (3d8 + 6) Piercing damage, and the target’s Speed decreases by 10 feet until the end of the target’s next turn.
Thunder Bomb. Caled lights a grapefruit-sized bomb and throws it at a point up to 60 feet away, where it explodes. Each creature within a 10-foot-radius sphere centered on that point must make a DC 21 Dexterity saving throw, taking 18 (4d8) thunder damage on a failed save, or half as much damage on a successful one. After Clard throws the bomb, roll a d6; on a roll of 4 or lower, Caled has no more bombs to throw.
Thundrous Charge. Caled moves with thunderous speed up to half its Speed straight toward an enemy it can see without provoking Opportunity Attacks. That creature must succeed on a DC 15 Constitution saving or be dazed until the end of its next turn.
A dazed creature has its cognitive and motor functions impaired, suffering the following penalties. A creature immune to the stunned condition is also immune to the dazed condition.
- The creature’s speed is halved.
- The creature can take either an action or bonus action on its turn, but not both.
- The creature cannot take reactions or legendary actions.
Gust-Propelled Leap. Caled can use a bonus action to fly up to 15 feet without provoking Opportunity Attacks.
Counterattack. Trigger: The warrior is hit by an attack roll. Response: The warrior adds 4 to its AC against that attack, possibly causing it to miss. On a miss, the warrior can make one Greatsword or Longbow attack against the attacker.
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