| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 9 | −1 | −1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 10 | +0 | +3 |
| CHA | 5 | −3 | −3 |
Fiery Core. If reduced below 50% of it's hit points, the Guardian's internal runes blaze. It gains +2 to attack rolls and its Slam attack deals an additional 7 (2d6) fire damage.
Immutable Form: The Guardian is immune to any spell or effect that would alter it's form.
The Guardian has advantage on saving throws against spells and other magical effects.
Slam. Melee Weapon Attack +9 to hit, reach 10 ft, one target. Hit 9 (3d8 +6) bludgeoning damage. If Fiery Core is active add 7 (2d6) fire damage
Infernal Pulse (Recharge (5-6) The Guardian released a burst of Infernal energy in a 15 ft. radius. Each creature in the area must make a DC 16 constitution saving throw or take 27 (6d8) force damage and be pushed 10 ft. on a failed save, or half damage on a success.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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