Medium Fiend (Devil), Lawful Evil
AC 20 Natural Armor    Initiative +4 (14)
HP 104 (16d8 + 32)
Speed 40 ft., Fly 60 ft. (hover)
Mod Save
STR 16 +3 +3
DEX 19 +4 +8
CON 15 +2 +2
Mod Save
INT 17 +3 +7
WIS 12 +1 +1
CHA 14 +2 +2
Skills Deception +6, Intimidation +6, Perception +5, Stealth +8
Immunities Cold, Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 15
Languages Infernal, Telepathy 120 ft.
CR 10 (XP 5,900; PB +4)
Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Infernal Rot. A creature afflicted with this disease has the poisoned condition until the disease ends. While diseased, creatures gain no benefits from a long rest, gaining Exhaustion when necessary. If a creature dies while afflicted with Infernal Rot, its corpse transforms into a newborn kocrachon after 4 (1d8) days.

 

Actions

Multiattack. The devil makes two Claw attacks and one Proboscis attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.

Proboscis. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d12 + 4) Piercing damage plus 14 (4d6) Poison damage. Creatures damaged by this attack must succeed on a DC 16 Constitution saving throw or suffer the Infernal Rot disease.

Habitat: Planar (Nine Hells)

Balasar_II

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