| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 20 | +5 | +9 |
| CON | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 8 | −1 | −1 |
| CHA | 16 | +3 | +7 |
Trait Name: Kinetic Impulsivity
Description: The monster cannot stay still while its mind races. If the monster moves at least 20 feet straight toward a creature and then hits it with a melee attack on the same turn, the target takes an extra 9 (2d8) psychic damage and must succeed on a DC 17 Strength saving throw or be knocked Prone. Additionally, the monster does not provoke opportunity attacks when it moves out of a creature's reach after hitting it with an attack.
Description: The monster lashes out with a flurry of strikes fueled by intense, singular focus. If the monster has advantage on the attack roll (such as from its Hyper-Focus trait), it can immediately make one additional Rapid Strike against the same target as part of this action.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 18 (3d8 + 5) psychic damage.
The monster immediately ends the Distracted state on itself and gains a +2 bonus to its AC until the start of its next turn as it enters a state of high-speed alertness
Reaction Name: Momentary Lapse
Description: When the monster is hit by an attack or fails a saving throw, it can momentarily forget its physical presence in time. The monster rolls a d20. On a 10 or higher, the monster takes no damage from the attack or succeeds on the saving throw regardless of the roll. It then teleports up to 30 feet to an unoccupied space it can see.
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