Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Arial Combat: The tamer can ride the dragon in combat which will amplify attacks magic/physical by 1D7 (if dragon permits) (roll 1D7 to confirm).
Feeding Time: if the tamer scored final hit on an enemy (roll 1D3) to allow your dragon to feed it needs to eat once a day or it will starve after 2 consecutive days.
Ancient final stand: When this copper dragon is max level and a full grown adult it gains an ability to shield your party and incinerate targets ahead of you wiping the combat zone (this includes party members meaning they must be inside the bubble or they will be incinerated) roll (1D20) a natural 20 will heal your party and cleanse them of statuses, this can only reset once the party has rested twice.
Phoenix affect: the dragon is locked for eternity to the plain, as it can die in combat it will burst into flame to be reborn as an egg continuing its eternal existence.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This baby copper dragon will be born from an egg found on an adventure by the tamer, naturally it is difficult to tame a copper dragon even through youth each day it will test your patients as its owner roll (1D20) to determine how many points a day you add to taming it total required is 1000 points but rolling a natural 20 gains you double the points.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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