Large Humanoid (Goliath), Neutral
AC 17 (hide armor)    Initiative +5 (15)
HP 111 (12d12 + 27)
Speed 30 ft.
Mod Save
STR 18 +4 +13
DEX 18 +4 +13
CON 18 +4 +13
Mod Save
INT 12 +1 +7
WIS 15 +2 +8
CHA 12 +1 +7
Skills Athletics +6, Perception +4, Survival +4
Resistances Cold
Gear 12 Javelins, 2 Battle Axes
Senses Passive Perception 14
Languages Common, Giant
CR 7 (XP 2,900; PB +3)
Traits

Mountain Born. The Desdursya is acclimated to high altitude, including elevations above 20,000 feet.

Powerful Build. The Desdursya counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Actions

Multiattack. The Desdursya makes two attacks with its greataxe or hurls two javelins.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (3d12 + 7) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (4d8 + 4) piercing damage.

Reactions

Stone’s Endurance (Recharges after a Short or Long Rest). When the Desdursya takes damage, it reduces the damage taken by 9 (1d12 + 3).

Description

Desdursya inhabit the Northern Wastes of Middle Earth where their mettle is tested against orcs, ogres, frost giants, remorhazes, ice trolls, young white dragons, the treacherous mountain terrain, and the cruel indifference of nature.

 

Silmaril

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