| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +10 |
| DEX | 10 | +0 | +0 |
| CON | 22 | +6 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
-
Teddy Bear Love. Slam Attack
-
Crushing Hug: On grapple, deals 3d10+6 bludgeoning per round while restrained.
-
Unsettling Innocence: Enemies within 10 ft. must succeed on DC 15 Wis save or have disadvantage on attacks until end of next turn.
-
Chants "Hug Me!" in childlike voice
Multiattack The Teddy Bear makes two slam attacks. Or one slam attack and one grapple
Teddy Bear Love. Melee Attack Roll: +10, reach 10 ft. Hit: 24 (3d8 + 6) Bludgeoning damage. Hit: The target has the Grappled condition (escape DC 14)
Crushing Hug. Grappled On a successful grapple, the target is restrained and takes 22 (3d10 + 6) Bludgeoning damage at the start of each of its turns until freed.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Stuffed Resilience
Reaction. Once per round, the Teddy Bear halves the damage from one attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
-
Appearance: A massive plush bear with button eyes, stitched seams, and worn fabric patches.
-
Behavior: Moves with eerie innocence, arms outstretched in a crushing hug, chanting "Hug Me".
-
Combat Style: Grapples and squeezes, dealing devastating damage while whispering childlike phrases.
-
Aura: Its unsettling innocence forces hesitation, unnerving even the bravest warriors.
Description The Colossal Teddy Bear is a nightmare born from childhood comfort. Its stitched smile and button eyes radiate false warmth, masking the crushing strength of its embrace. Snow crunches under its padded feet as it advances, whispering lullabies in a voice that chills the soul. To fight it is to confront the uncanny terror of innocence turned monstrous.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments