Large Dragon, Any Alignment
Armor Class 17 (natural armor)
Hit Points 140 (15d10 + 56)
Speed 40 ft., Burrow 30 ft., Fly 60 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +3, CON +7, WIS +3, CHA +3
Skills Perception +6, Stealth +3
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Force
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Pile Walk. The dragon can move across and climb hoarded and cluttered surfaces without needing to make an ability check. Difficult terrain composed of furniture or items doesn't cost extra movement, notably including that made by it's breath weapon.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Pile Breath (Recharge 5–6). The dragon exhales a blast of old clothing and furniture pieces in a 30 foot cone or 60 foot line. Each creature in that area must make a DC 15 Strength saving throw, taking 55 (10d8) bludgeoning damage on a failed save, or half as much damage on a successful one. The area affected by the breath weapon becomes difficult terrain. 

Bonus Actions

Chair Whip . The Cloth Dragon can throw a chair or other piece of discarded furniture at one enemy as a bonus action. The enemy must succeed a DC 15 Strength Saving throw or take 2d8 bludgeoning damage and be knocked prone. On a successful save, they take half damage and remain standing. 

Monster Tags: construct

Habitat: Urban

McPointNClick

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