Pile Walk. The dragon can move across and climb hoarded and cluttered surfaces without needing to make an ability check. Difficult terrain composed of furniture or items doesn't cost extra movement, notably including that made by it's breath weapon.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Pile Breath (Recharge 5–6). The dragon exhales a blast of old clothing and furniture pieces in a 30 foot cone or 60 foot line. Each creature in that area must make a DC 15 Strength saving throw, taking 55 (10d8) bludgeoning damage on a failed save, or half as much damage on a successful one. The area affected by the breath weapon becomes difficult terrain.
Chair Whip . The Cloth Dragon can throw a chair or other piece of discarded furniture at one enemy as a bonus action. The enemy must succeed a DC 15 Strength Saving throw or take 2d8 bludgeoning damage and be knocked prone. On a successful save, they take half damage and remain standing.
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