Medium Beast (Water), Neutral
AC 16    Initiative +2 (12)
HP 79 (10d10 + 39)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 16 +3 +6
Mod Save
INT 11 +0 +0
WIS 11 +0 +0
CHA 19 +4 +7
Skills Athletics +7, Intimidation +5, Performance +10, Survival +6
Vulnerabilities Lightning, Thunder
Resistances Cold, Fire; Slashing and Piercing from Nonmagical Attacks
Senses Passive Perception 16
Languages Can understand all language, cannot speak all languages. Can understand/speak with other Pokemon.
CR 5 (XP 1,800; PB +3)
Traits

Amphibious. You can breath both air and water.

Aqua Propulsion. 5/Day. You can use your movement to fire high pressure water beams out of the back openings of it's shell, allowing you to fly for 1 minute. Your flight speed it the same as your walking speed.


Ability. This Pokemon can have multiple extra traits, but only 1 can be used unless changed by an item, action, or ability. Choose one of the traits down below.

Torrent. All attacks that use water deal an extra 2d6+2 cold damage when you are below half health.

Rain Dish. Recover 2d6+2 HP at the end of a round if your in the rain.


Mega Evolution. This trait can only be activated with the use of a Key Stone (Mega Stone) with Blastoise within 30 ft of a Blastoisite (Mega Stone). You Mega Evolve, increasing your score modifier bonus and armor class by 2, gaining an extra 10 ft in movement speed, and losing your own ability, but gaining a new one.

Mega Launcher. Attacks that come out of your canon deal an extra 2d6 force damage.


Gigantamax. 1/Day. You respond to the Dynamax energy in a Dynamax Band, causing you to become gigantic, doubling your HP, becoming immune to being grappled or restrained, and losing your actions, bonus actions, and reactions, but gain new traits you can use. This transformation lasts for 3 rounds and will end at the end of the round. When it ends, your HP will become half of what it was in when you were Gigantimaxed, and you regain access to your actions, bonus actions, and reactions. 

G-Max Cannonade. cost, 1 action. Can only be used when the trait Gigantimax is active. range 100 ft. One creature of your choice in range your must roll a dexterity saving throw, if failed, they take 9d10 Cold damage and cause every other creature in a 50 ft radius to take 2d4+3 cold damage at the end of the round for 5 rounds. If successful, they take half and you cause every other creature in a 50 ft radius to take 2d4+3 cold damage at the end of the round for 3 rounds. You align the 12 cannons surrounding your main cannon on your back to attack the target with compressed blasts of water.

Max Steel Spike. cost, 1 action. Can only be used when the trait Gigantimax is active. range 100 ft. One creature of your choice in range your must roll a strength saving throw, if failed, they take 9d10 Force damage and increase you and your allies armor class by 1 in a 50 ft radius for 3 rounds. If successful, they take half and you and your allies armor class by 1 in a 10 ft radius for 3 rounds. Giant steel spikes attack the target.

Max Strike. cost, 1 action. Can only be used when the trait Gigantimax is active. range 100 ft. One creature of your choice in your must roll a dexterity saving throw, if failed, they take 9d10 Force damage and decreases movement speed by every creature in a 50 ft radius by 10 ft for 3 rounds.  If successful, they take half and you decrease movement speed for every creature in a 10 ft radius by 10 ft for 3 rounds. A giant pillar of light hits the target.

Max Guard. cost, 1 action. Recharge (2).Can only be used when the trait Gigantimax is active. You're are protected from all damage. A gigantic screen shields you from all attacks.

Actions

Multiattack. You make two Hydro Pump or Flash Canon attacks in any combination. If the trait Mega Evolution is activated, you can make three Hydro Pump or Flash Canon attacks in any order. You can replace the first attack with Rapid Spin.

Hydro Pump. Ranged Attack. range (100 ft.). +4 to hit. On hit, deal 4d8+5 Cold damage. You blast a strong compressed force of water out of your canons.

Flash Canon. Ranged Attack. range (100 ft.). +6 to hit. On hit, deal 3d8+5 Piercing damage. You blast a strong compressed force of metal out of your canons. This attack acts as a silver weapon.

Rapid Spin. Melee Attack. reach (5 ft). +7 to hit. On hit, deal 1d8 Bludgeoning damage. You withdraw into your shell, spinning into the target. If you use the move Hydro Pump after using Rapid Spin it gains the following effect, replacing its old attack roll, turning it into a Ranged Conjuration Spell. Each creature in a 30 ft radius of you must make a Dexterity saving throw (15). A creature takes 4d6+3 cold damage on a failed save, or half as much damage on a successful one. As you are spinning, you launch your canons, causing the water to hit all targets in a 30 ft radius.

Reactions

Withdraw. Recharge (3). When hit with a melee attack, you withdraw into your shell, increasing your armor class by 4. You can only use the Rapid Spin attack until you withdraw from your shell.

Description

Blastoise is a large, bipedal turtle Pokemon. Its body is blue and is mostly hidden by its tough, brown shell. This shell has a cream-colored underside and a white ridge encircling its arms and separating the upper and lower halves. Two powerful water cannons/jet nozzles reside at the top of its shell over its shoulders. These cannons can be extended or withdrawn. Blastoise's head has triangular ears that are black on the inside, small brown eyes, and a cream-colored lower jaw. Its arms are thick, and it has three claws on each hand. Its feet have three claws on the front and one on the back. Poking out of the bottom of its shell is a stubby tail.

The powerful cannons on this Pokémon's back can produce water blasts that can pierce steel and concrete and be used for high-speed charges. The speed of Blastoise's charges is similar to the force of a rocket. Blastoise makes itself heavy to withstand these powerful blasts and crush its opponents. Blastoise can take the role of a leader in large groups of it's pre-evolution. Its preferred habitat seems to be frshwater ponds and lakes. Blastoise is capable of flying by propelling itself with water from the back openings of its shell. Blastoise is known to sleep soundly while protected by its tough shell. Blastoise has also been seen sleeping with its belly exposed on very rare occasions. This is due to Blastoise feeling completely secure in its surroundings and quickly falling asleep.

Forms

Blastoise has two forms: Mega Blastoise and Gigantimaxed Blastoise.

Mega Blastoise

When Mega Evolved, Blastoise develops two smaller shells over its arms, each with its own water cannon. Small ridges develop over its now-red eyes and extend to its ears — which angle slightly backward — and there is a small point on its chin. The two cannons on its back merge into a single, central water cannon of greater size that extends forward over Mega Blastoise's head and can retract back into its shell.

This main cannon has power equivalent to that of a tank gun at minimum and possesses a blast range of over 6 miles (10 kilometers). Mega Blastoise's strengthened legs and back enable it to withstand the recoil from its own blasts.

Gigantamax Blastoise

As Gigantamax Blastoise, it becomes larger. Its eyes are white with bright blue sclerae. Its blue arms, head, and legs change to light blue, and the underside of its shell becomes dark red. Its shell becomes darker and transforms into a battleship-like formation, with 31 cannons of different sizes: sets of twin cannons emerge from hexagon and rectangle-shaped holes within the shell, and a main cannon protrudes from the center. Several white triangular spots are located on its tail and legs. Three red clouds surround the main cannon.

Gigantamax Blastoise can adapt to any situation using various cannon combinations. It is not very good at precision shooting, so instead of aiming its attacks, it prefers to overwhelm its opponent by launching dynamic, powerful torrents from its cannons. According to one legend, its main cannon is so staggeringly powerful that it can blast holes through the mountains. Gigantamax Blastoise can also individually align the 12 cannons surrounding its main cannon to attack in any direction.

Previous Versions

Name Date Modified Views Adds Version Actions
11/22/2025 9:22:21 PM
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1
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Coming Soon
12/15/2025 4:24:05 AM
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1.1
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Monster Tags: humanoid

Habitat: CoastalUnderwater

OneOfTheBioz

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