Armor Class
11
Natural Armor
Hit Points
36
(4d10 + 12)
Speed
40 ft.
STR
18
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
10
(+0)
CHA
9
(-1)
Saving Throws
STR +6, CON +5
Skills
Perception +4
Senses
Darkvision 60 -ft, Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The bull has advantage on Wisdom (Perception) checks that rely on smell.
Charge. If the bull moves at least 20 ft. straight toward a target and then hits it with a horns attack on the same turn, the target takes an extra 7 (1d6+4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Description
Believed to react to Red, Bulls are actually entirely colorblind.
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