| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +2 |
| CHA | 10 | +0 | +0 |
Keen hearing and smell: The bull has advantage on Wisdom saves/Perception checks that involve sound or smell.
Bite. Melee weapon attack, +5 to hit, reach 5ft, one target. Hit 7 (1d8+3) piercing damage plus 7 (2d6) fire damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 18 (2d12 + 3) bludgeoning damage.
Multiattack. One bite attack and one hoof attack.
Fire Breath. Ranged Weapon Attack: targets must make a dc 12 saving throw or take damage, range 15 ft cone, multiple targets. Hit: 21 (6d6 + 4) fire damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Similar to a helmed horror, this contrusct possess intelligence, the ability to reason and adjust its tactics and unswerving devotion to its creator. A colcius bull doesn't require food, drink, air, or sleep to function.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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