Medium Construct, Lawful Evil
AC 18    Initiative +3 (13)
HP 50 (8d8 + 14)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 13 +1 +1
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 10 +0 +2
CHA 10 +0 +0
Resistances Bludgeoning and Piercing from nonmagical attacks; Bludgeoning and Slashing from nonmagical attacks
Immunities Petrified, Poisoned
Senses Passive Perception 4
Languages Can understand all languages but cannot speak
CR 4 (XP 1,100; PB +2)
Traits

Keen hearing and smell:  The bull has advantage on Wisdom saves/Perception checks that involve sound or smell.

Actions

Bite. Melee weapon attack, +5 to hit, reach 5ft, one target. Hit 7 (1d8+3) piercing damage plus 7 (2d6) fire damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 18 (2d12 + 3) bludgeoning damage.

Multiattack. One bite attack and one hoof attack.

Fire Breath. Ranged Weapon Attack: targets must make a dc 12 saving throw or take damage, range 15 ft cone, multiple targets. Hit: 21 (6d6 + 4) fire damage.

Bonus Actions

 

 
Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Similar to a helmed horror, this contrusct possess intelligence, the ability to reason and adjust its tactics and unswerving devotion to its creator. A colcius bull doesn't require food, drink, air, or sleep to function.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dollkiller19

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