AC
13
Initiative
+0 (10)
HP
13
(3d6 + 3)
Speed
20 ft., Climb 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 11 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 7 | −2 | −2 |
| CHA | 8 | −1 | −1 |
Skills
Intimidation +3
Resistances
Cold, Fire, Lightning
Immunities
Acid, Poison; Poisoned
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
Abyssal, Infernal, Telepathy 60 ft.
CR
1/8 (XP 25; PB +2)
Traits
Fiendish Restoration. If the battleloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Magic Resistance. The battleloth has Advantage on saving throws against spells and other magical effects.
Actions
Gore. Melee Weapon Attack: +2, reach 5 ft. Hit: 3 (1d6) Piercing damage. If the target is a Medium or smaller creature and the battleloth moved 10+ feet straight toward it immediately before the hit, the target takes an extra 2 (1d4) Piercing damage and has the Prone condition.
Change Shape. The battleloth shape-shifts into a Greataxe, +1, which can be wielded by another creature.
Comments