Small Humanoid (Gnome), Chaotic Neutral
AC 13 Leather Armor    Initiative +1 (11)
HP 20 (5d8)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 12 +1 +1
CON 10 +0 +0
Mod Save
INT 18 +4 +6
WIS 16 +3 +5
CHA 10 +0 +0
Skills Medicine +7
Gear Leather Armor
Senses Passive Perception 13
Languages Common, Gnomish
CR 1 (XP 200; PB +2)
Traits

Darkvision. The Alchemical Doctor's Assistant has Darkvision with a range of 60 feet.

Gnomish Cunning. The Alchemical Doctor's Assistant has Advantage on Intelligence, Wisdom, and Charisma saving throws.

Intelligent Concoctions. The Alchemical Doctor's Assistant uses it's Intelligence modifier for it's vial attacks.

Actions

Syringe. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 7 (1d4) Piercing damage + (1d8) Poison damage. 

Acid Vial. Ranged Weapon Attack: +6 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.

Alchemist's Fire. Ranged Weapon Attack: +6 to hit, range 20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the target's turns. A creature can end this damage by using its action to make a successful DC 10 Dexterity check to extinguish the flames.

Frostsplosion Vial (1/Day). Ranged Weapon Attack: +6 to hit, range 20 ft. Hit: 6 (2d6) Cold damage. Hit or miss, the Frostsplosion Vial deals 1d6 damage to all creatures within 10 feet of the intended target. The ground in a 10 foot radius of the target turns into ice. A creature that enters this area for the first time on a turn must succeed on a DC 10 Dexterity saving throw or have the Prone condition. 

Animal Pheromone Vial (2/Day). Ranged Weapon Attack: +6 to hit, range 20 ft. Hit: 2 (1d4) Bludgeoning damage. On impact the vial breaks and the creature is covered in pheromones that animals release when they are being hunted. When covered in these pheromones, all beasts within 60 ft. of the covered creature will focus their attacks on the covered creature for the next 2 rounds.

Spellcasting. The Archemical Doctor casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):

At Will: Acid Splash, Mending, Shocking Grasp

1/Day Each: Animal Friendship, False Life, Ray of SicknessRay of Enfeeblement, Mirror Image

Bonus Actions

Potion of Healing (1/Day). regain 2d4+2 hit points.

Archetypo

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