Medium Construct (Demon), Chaotic Evil
AC 18    Initiative +3 (13)
HP 67 (9d8 + 27)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Skills Perception +4
Resistances Cold, Fire
Immunities Lightning, Necrotic, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Blindsight 60 ft.; Passive Perception 14
Languages Understands Abyssal but can’t speak
CR 6 (XP 2,300; PB +3)
Traits

Lightning Corona. At the end of each of the abyssal guardian's turns, each creature in a 5-foot Emanation originating from the abyssal guardian takes 4 (1d8) Lightning damage.

Magic Resistance. The abyssal guardian has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The helmed horror makes two attacks using Abyssal Claw or Aetherjolt in any combination.

Abyssal Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 9 (2d8) Lightning damage.

Aetherjolt. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d8) Lightning damage.

 

Bonus Actions

Lightning Lurch. The abyssal guardian magically teleports up to 30 feet to an unoccupied space it can see.

Monster Tags: Demon

Habitat: Any

BootPolishBroth

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