AC
18
Initiative
+3 (13)
HP
67
(9d8 + 27)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Skills
Perception +4
Resistances
Cold, Fire
Immunities
Lightning, Necrotic, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses
Blindsight 60 ft.; Passive Perception 14
Languages
Understands Abyssal but can’t speak
CR
6 (XP 2,300; PB +3)
Traits
Actions
Multiattack. The helmed horror makes two attacks using Abyssal Claw or Aetherjolt in any combination.
Abyssal Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 9 (2d8) Lightning damage.
Aetherjolt. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d8) Lightning damage.
Bonus Actions
Lightning Lurch. The abyssal guardian magically teleports up to 30 feet to an unoccupied space it can see.
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