Gargantuan Fiend (Cursed), Chaotic Evil
AC 17 Natural Plate    Initiative +7 (17)
HP 412 (91d4 + 132)
Speed 80 ft., Burrow 120 ft., Climb 60 ft.
Mod Save
STR 26 +8 +14
DEX 21 +5 +5
CON 30 +10 +16
Mod Save
INT 2 −4 −4
WIS 16 +3 +3
CHA 18 +4 +10
Vulnerabilities Radiant
Resistances Bludgeoning, Cold, Fire, Lightning, Piercing, Thunder
Gear None
Senses Blindsight 600 ft., Darkvision 600 ft., Tremorsense 1200 ft.; Passive Perception 13
Languages None
CR 18 (XP 20,000; PB +6)
Traits

Death Screech. Any creatures in a 240 ft. radius must succeed on a dc 19 wisdom saving throw or be frightened until the end of the target's next turn.

Actions

Multiattack. This creature can make three bite attacks and swap one out for a tail attack.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: 84 (16d8 + 41) piercing damage.

Necrotic Flare. Three times per day, an attack delt by this creature can deal an additional 51 (8d8) necrotic damage.

Tail. Melee Weapon Attack: +15 to hit, reach 40 ft., 8 target. Hit: 121 (18d10 + 36) bludgeoning damage.

Bonus Actions

Topple. This creature makes an additional tail attack and any hit targets must succeed on a DC 24 strength save or be knocked prone until they take an action to stabalize themselves.

Reactions

Abyssal Rebuke. Three times per day, as a reaction, the attacker must succeed on a DC 18 constitution saving throw or take 16 (3d8 + 6) necrotic damage.

Legendary Resistance. Three tomes per day, this creature can choose to succeed on a saving throw it fails.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A massive worm that resembles an abyssal chicken but gargantuan.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Core Spawn

Habitat: Planar (Abyss)

ahemDM

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