Huge Humanoid (Any Race, Human), Lawful Neutral
Armor Class 18 Dragon Slayer Plate
Hit Points 176 (16d12 + 80)
Speed 50 ft.
STR
26 (+8)
DEX
10 (+0)
CON
21 (+5)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +4, CON +9, WIS +5
Skills Perception +5
Damage Immunities Lightning
Condition Immunities Frightened
Senses Passive Perception 15
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Brute. Melee weapon attacks deal an extra die of its damage (included in the attacks).

Dragon Slayer Plate. The Lion Knight's armor grants him immunity to lightning.

Innate SpellcastingThe Lion Knight's spellcasting ability is Charisma (spell save DC:16).

Standing Leap. The Lion Knight's can long jump 20 feet and his high jump is up to 10 feet, with or without a running start.

Actions

Multiattack. The Lion Knight makes 2 cross spear attacks.

Cross Spear. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (4d8+5) slashing or piercing damage, or 25 (4d10+5) if wielding with 2 hands. 

Giant Lunge. The Lion Knight leaps toward a target, moving up to half his movement toward it. The Lion Knight then attempts to strike with his cross spear. If he hits, he deals an extra 20 (4d10) piercing damage. If the target is a creature, it must succeed a DC 20 strength saving throw or be knocked prone.

Ground Pound. The Lion Knight slams the haft of his spear into the ground, sending shockwaves in all directions. Each creature within 10 feet of Ornstein must succeed on a DC 20 dexterity saving throw or suffer 30 (10d6) lightning damage and be stunned for until the end of Ornstein's next turn.

*Using Ground Pound prevents Ornstein from moving and grants attacks against him advantage until the start of his next turn.*

Impale (recharge 5-6). The Lion Knight attempts to impale a target on his spear, making an attack against one creature in range. If the attack hits, the target take an extra 20(4d10) piercing and 12(4d6) lightning damage. If the target is medium or smaller it must succeed on a DC 20 strength saving throw or be thrown up to 20 feet away and knocked prone. If a thrown target strikes an object, such as a wall or floor/ceiling, they take an additional 3(1d6) bludgeoning damage for every 10 feet it was thrown. If thrown at another creature, that creature must succeed on a DC 20 dexterity saving throw or take the same bludgeoning damage and be knocked prone. If the save is successful the target isn't thrown or knocked prone.

Reactions

Dodge. The Lion Knight adds 4 to its AC against one attack that would hit it, or to a dexterity saving throw it would otherwise fail. Ornstein must be able to see the attack or spell and cannot be [condition]restrained[/restrained].

 

Description

With his ally, Smough, falling in battle Ornstein impales the corpse in a flash of lightning and takes in the giant Executioner's power, growing in size and ferocity.

Monster Tags: humanoidHuman

TempoBueno

Comments

Posts Quoted:
Reply
Clear All Quotes