Charge. If the Cervium moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and 11 (2d10) poison damage.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (1d8 + 4) piercing damage and 11 (2d10) poison damage.
Part of the forest. The Cervium consumes a dead corps and regain 4d12 HP + 4 and also increases his max HP. The Corps is molded into his body and becomes a part of the Cervium, it can be carved out after the elk is killed but the revived creature is corrupted. (the DM describes what the curse is) something like: the forest tells you to sacrifice a living creature if you want enter the domain.
This feature can only be used ones a day.
Description
The keeper of the dead in the forest. If you enter his domain your corps will never escape his forest and you will be for ever a part of this undead beast. Cervium is sometimes a demigod for grave clerics. He is non hostile until you want to corpses out of his forest, if so his body starts dripping poisoned blood.
Previous Versions
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12/20/2019 1:23:47 PM
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