Large Beast, Neutral
Armor Class 16 (natural armor)
Hit Points 85 (7d12 + 40)
Speed 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
4 (-3)
Saving Throws STR +8, CON +7
Skills Perception +4
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 14
Languages Abyssal , understands Abyssal but can't speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the Cervium moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and 11 (2d10) poison damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (1d8 + 4) piercing damage and 11 (2d10) poison damage.

Legendary Actions

Part of the forest. The Cervium consumes a dead corps and regain 4d12 HP + 4 and also increases his max HP. The Corps is molded into his body and becomes a part of the Cervium, it can be carved out after the elk is killed but the revived creature is corrupted. (the DM describes what the curse is) something like: the forest tells you to sacrifice a living creature if you want enter the domain.

This feature can only be used ones a day.

Description

The keeper of the dead in the forest. If you enter his domain your corps will never escape his forest and you will be for ever a part of this undead beast. Cervium is sometimes a demigod for grave clerics. He is non hostile until you want to corpses out of his forest, if so his body starts dripping poisoned blood.

Previous Versions

Name Date Modified Views Adds Version Actions
12/20/2019 1:23:47 PM
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Monster Tags: Misc Creatureundead

Habitat: Forest

Romeck

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