Huge Humanoid (Any Race, Human), Lawful Evil
Armor Class 20 Plate, +2
Hit Points 192 (16d12 + 96)
Speed 40 ft.
STR
26 (+8)
DEX
9 (-1)
CON
23 (+6)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws CON +10, WIS +4
Skills Perception +4
Condition Immunities Frightened
Senses Passive Perception 14
Languages Common
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Brute. Melee weapon attacks deal an extra die of its damage (included in the attacks).

Siege Monster. The Executioner Knight deals double damage to objects and structures.

Standing Leap. The Lion Knight's can long jump 20 feet and his high jump is up to 10 feet, with or without a running start.

Actions

Giant Hammer. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (9d6+8) bludgeoning and 12(4d6) lightning damage. If the target is a creature, they must succeed on a DC 20 strength saving throw or be knocked prone.

Ground Pound. The Executioner Knight jumps up and butt slams the ground. Each creature within 10 feet of Smough must succeed on a DC 20 dexterity saving throw or suffer 38 (10d6+8) bludgeoning and 12(4d6) lightning damage and be knocked prone.

*Using Ground Pound prevents Smough from moving and grants attacks against him advantage until the start of his next turn.*

 

Description

With his ally, Ornstein, falling in battle; Smough crushes the corpse with his hammer in a flash of lightning and takes in the agile Dragonslayer's power, harnessing the destructive power of his lightning.

Monster Tags: humanoidHuman

TempoBueno

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