Medium Humanoid (Human), Any Non-Good Alignment
Armor Class 14 (17 with Mage Armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
9 (-1)
DEX
19 (+4)
CON
15 (+2)
INT
19 (+4)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +3, DEX +8, INT +8
Senses Passive Perception 10
Languages Auran, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Class: Fighter. The Child of Kalak is considered a 10th Level Fighter.

Action Surge (Recharge 6). The Child of Kalak can Take one Additional Action.

Commanding Presence (Recharge 6). When the Child of Kalak makes an Charisma (Intimidation), Charisma (Performance), or Charisma (Persuasion) Check they can Choose to add a d6.

Defiler. When The Child of Kalak Casts a Spell of 1st Level or Higher it Deals 1d6 Necrotic Damage per Spell Level to All Plants and Plant Creatures within 30 ft of it.

Dueling. While the Child of Kalak is Wielding a Melee weapon in one Hand and no other Weapons They gain a +2 Bonus to Damage Rolls with that Weapon (Included in Statblock)

Eldritch Strike. When The Child of Kalak hits a Creature with a Weapon attack, that Creature has disadvantage on the Next saving throw it makes against one of the Child of Kalaks Spells that it casts before the end of its Next Turn.

Indomitable (1/Day). When the Child of Kalak Fails a Saving throw, they can reroll the Die and must use the New Roll.

Special Equipment. The Child of Kalaks Scimitar is a Flame Tongue that Deals Thunder Damage Instead of Fire and Cannot be Disarmed of it unless it is Incapacitated.

Actions

Extra Attack. The Fighter makes up to 2 Attacks.

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d6+6) Slashing damage plus 9 (2d6+2) Thunder damage.

Spellcasting. The Child of Kalak is a 10th Level Spellcaster, Intelligence is it's Spellcasting Ability (DC 16, +8 to hit with Spell Attacks), It has the Following Wizard Spells Prepared:

At Will: Blade Ward, Booming Blade, Gust

1st Level (4 Slots): Absorb Elements*, Mage Armor*, Shield*, Thunderwave*

2nd Level (2 Slots): Darkness, Dust Devil, Warding Wind*

Spells Marked with an * Grant The Child of Kalak 1d6 Temporary Hitpoints When Cast.

Bonus Actions

Treachery of Kalak. The Child of Kalak chooses one Ally it can see within 30 ft of it, until the Start of its Next Turn it has advantage on all Ability Checks and attack Rolls, while the Chosen Ally Gains Disadvantage on attack rolls ability Checks, and Saving Throws.

War Magic. When the Child of Kalak Casts a Cantrip they can Make a weapon Attack.

Weapon Bond. The Child of Kalak Summons it's Scimitar.

Commanders Strike (Recharge 6). When The Child of Kalak Takes the Attack Action They can Forgo one of their Attacks, and Chooses a Friendly Creature that can see or Hear it, that Creature Can Immediately Use it's Reaction to Make one weapon attack, and adds 1d6 to its Damage Roll.

Second Wind (Recharge 6). The Child of Kalak Regains 15 (1d10+10) Hitpoints.

Reactions

Arcane Conduit. When the Child of Kalak Fails a Saving Throw against a Spell, they can Choose to Roll a D4 and add it to the Result.

Arcane Protection. When the Child of Kalak is hit with a Spell Attack it can Choose to Roll a D6 and add the Total to its AC.

Description

The Children of Kalak


The Children of Kalak or a Cult Like Group of Nobles having Fled the City of Tyr to Worship the Fallen King Kalek as a God, and Await his Return, They have allied themselves with the Cult of Evil Air and Only Worship Yan-C-Bin to Appease the Alliance, Hoping to Wait it out and Remain in Power until the Return of their Fallen "God".

Monster Tags: NPCSidekick

Habitat: DesertUrban

Erikson

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