Medium Fey, Chaotic Neutral
Armor Class 15 Natural armor
Hit Points 20 (3d8)
Speed 40 ft., Climb 40 ft., Fly 60 ft. (Transformed)
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +4, CON +4
Skills Intimidation +5
Damage Resistances All damage but Force, Radiant, and Psychic
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 12
Languages Goat, Fey
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Primal Bond. You can add your proficiency bonus to any ability check or saving throw that Black Phillip makes.

Spellcasting. (Transformed) Black Phillip is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 10 to hit with spell attacks). Black Phillip has the following spells prepared:
Cantrips (at will): produce flame
1st level (2/day): cause fear

Transform:  if either he or Nigh falls to half health he transforms, growing wings and a barbed tail.  this gives him access to his (Transformed) abilities.

Actions

Charge. If Black Phillip moves at least 20 feet straight toward a target and then hits it with a Headbutt attack on the same turn, the target takes an extra 1d6 ( 1D8 if Transformed) slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.

Headbutt. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:  (1d6 + 4) Bludgeoning damage.

Sting(Transformed). +3 to hit, reach 5 ft., one target. Hit: (1d8+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking (2d6) poison damage and also become poisoned until the end of your next turn on a failed save, or half as much damage on a successful one.

Description

He's an ugly little bastard, but Nigh loves him.  Cross him at your own risk.

Monster Tags: fey

JethroPhlinn

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