Medium Fey, Chaotic Evil
AC 16 Natural Armor    Initiative +1 (11)
HP 25 (5d8)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 16 +3 +3
Skills Perception +4, Stealth +5
Vulnerabilities Radiant
Resistances Acid, Necrotic
Senses Darkvision 60 ft.; Passive Perception 14
Languages Draconic, Sylvan, Terran Terran (Primordial), Sylvan, Draconic
CR 2 (XP 450; PB +2)
Traits

Poison & Necrotic Resistance: The Corrupted Dryad takes half damage from all incoming poison and necrotic damage.

Radiant Vulnerability: The Corrupted Dryad takes double damage from all incoming Radiant damage.

 

Actions

Multiattack. The dryad makes one Vine Lash or Thorn Burst attack, and it can use Spellcasting to cast Charm Monster.

Corrupted Slash: Melee Attack Roll: +6. Hit: 8 (1d8
+ 4) Slashing damage.

Corruption Burst: Ranged Attack Roll: +6, range 60 ft. Hit: 7 (1d6 + 4) Necrotic damage.

Spellcasting: The Corrupted Dryad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):

At Will: Poison Spray, Primal Savagery.

1/Day: Entangle, Hold Person.

Bonus Actions

Tree Stride. If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.

Description

The figures that step from the trees are unmistakably fey in origin—once guardians of the forest, bound to bark and root.

Their bodies are twisted now. What was once smooth, living wood is split and cracked, black veins pulsing beneath the surface like diseased arteries. Dark sap seeps from their joints and mouths, hissing faintly where it touches the ground.

Vines coil around their limbs, not as adornment, but as restraints—forced growth that digs into their bark like thorns. Their movements are stiff, uneven, as if every step causes pain.

Their faces still bear echoes of beauty: leaf-shaped features, hollowed eyes glowing with a sickly green light. When they breathe, it sounds wet and strained, and when they speak—if they speak at all—their voices come out as broken whispers layered over a low, draconic growl.

These are not creatures of malice.

They are guardians violated, twisted by ritual and poison into weapons against the very forest they once swore to protect.

Habitat: Forest

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