Stand. Stands are creatures that are an extension of another creature's soul, as such, the Stand may only be up to 60ft away from it's user (the creature who the Stand is an extension of)
Soul Bond. Whenever the Stand takes damage, the User of the Stand also takes the same amount of damage and vice versa. If the Stand reaches 0 hit-points, the User is knocked unconscious, the stand Reforms once the wearer regains consciousness, if the User is knocked unconscious or killed, the stand disappears. Also, the User of the Stand can see and hear through the Stand if they are willing.
Dismiss. As an action, the User of this stand can dismiss it, causing it to disappear, alternatively, they can use an action to summon it if the Stand hasn't already been summoned
Multi-attack. Echo makes 1 Tail attack and 1 Punch attack
Punch. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 8 (2d4 + 3) [bludgeoning] damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft. Hit: 7 (1d6 + 3) [bludgeoning] damage.
Write. After hitting a creature, the Stand may use it's bonus action to write a word onto a creature, the user of the stand may choose any word. The word chosen appears on the creature that the Stand just hit, and the meaning of the word applies to the creature for the duration, the word cannot do any damage this way (EX: The word "Pow!" might stun a creature as they feel the impact of a punch, or the word "Mend" might heal a creature overtime)
Description
A stand is a manifestation of a creature's soul, that creature is called a Stand User. Echo Act 1 is a Stand resembling a small green alien with a large tail and bulbous head, capable of imprinting words onto other creatures. Stands can only be seen by creatures capable of magic or other powerful creatures
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