Stand. Stands are creatures that are an extension of another creature's soul, as such, the Stand may only be up to 100ft away from it's user (the creature who the Stand is an extension of)
Soul Bond. Whenever the Stand takes damage, the User of the Stand also takes the same amount of damage and vice versa. If the Stand reaches 0 hit-points, the User is knocked unconscious, the stand Reforms once the wearer regains consciousness, if the User is knocked unconscious or killed, the stand disappears. Also, the User of the Stand can see and hear through the Stand if they are willing.
Dismiss. As an action, the User of this stand can dismiss it, causing it to disappear, alternatively, they can use an action to summon it if the Stand hasn't already been summoned
Multi-attack. Echo makes 1 Tail attack and 2 Punch attacks
Punch. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 13 (3d4 + 5) [bludgeoning] damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft. Hit: 10 (2d6 + 3) [bludgeoning] damage + 6 (1d6+2) [psychic] damage
Inscribe. As a Bonus Action, Echo can inscribe a surface that is a maximum of a 10x10ft circle with a Sound Effect (Ex: Boing or Bonk) whenever a creature steps into this radius, Echo may choose to activate the Inscription, applying the effect to each creature within the Zone, these effects may do damage, but must be sound effects (not words or phrases)
Description
A stand is a manifestation of a creature's soul, that creature is called a Stand User. Echo Act 2 is a evolved form of Echo Act 1, the size of the average child, with large Green Shoulder-pads and a head that resembles a helmet, this Act is capable of inscribing surfaces with sound effects, similar to the Glyph of Warding Spell.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/16/2025 11:17:11 PM
|
2
|
0
|
5
|
Coming Soon
|
Comments